V - Creatures:

Vagabond
     Bandit
     Farmer
     Gypsy
     Nomad
     Vagrant: Hermit

 

Vahkrin: Note: Vahkurin is the term used for the Vahkrin race as a whole. Vahkrin is singular - Vahkura is plural.

 

     Animated
          Gargoyle, Imperial

 

     Arsia
     Bal`Namor
     Canahviss Was Cryer
     Darkor
     Darkoth
     Demolian: 1/4 ape-like, 3/4 human-like, 8' tall, adept at hand to hand combat

     Drakkin Feline: This feline hunts in pairs.

     Fel`Strath: A sturdy and sure footed feline within the Blood`Fen.

     Fever
     Fire Bender: Controls fire.
     Imp, Glyph: Level: 81 3 bites:D12 x 8), 4 claws: (D12 x 5), str:100 m.s.:56 wis:90 int:90 dex:50

                          (offense:110) coor:50 (defense:110)

 

     Imp, Minor (for the spell, "Conjure Minor Imp").

 

 

 

     Gnolim (blue skin, No magical powers, High damage, High resistances, Dull-witted).
     Heraldeep
     Imp
          Common
          Drungl
          Glyph
          Runed
          Skein

 

     Liquorian

     Myotis (an insect-like creature)
     Mystic

     Ranixx`Shimmorian, a voracious hunter of the Vermillion Forest. Highly flexible.

     Shagga
     Shalteel: Fine mother of pearl scales, Humanoid, female only (Jahtha ability created).
     Spirit
     Tar’Shen

     Vuolg
     Wardenoth: Black tall thin white eyes fancy spears used as guards and servants.
     Wrathur

 

     Toraz Pits:

          Balamur: Vahkrin Fiend, Humanoid, Fire spell-caster, can summon fire creatures, Conceal: can withhold the burn of its flame, Fire Draw: At a source of fire, Balamur can pull into its hands 1-D100 flame damage per turn and hold it to use later (can be used to heal damage taken), R-level Molten Blade (x7 damage of normal weapon), immune to fire, charm, teleport, siren's speech, cannot hear = stunned instead, sickness, disease, pain, poison. Resistances: maximum adjustments 60, Sudden-death 10, annihilation 5, ability 10, enchantment 20, Jahtha ability and magic 15. Offenses: Touch causes "Arcane Mark": Appears as a sort of burnt branding on a random part of the targets body. Causes itching to a painful burning every day. It is a torment. Nightmare: If Arcane Mark has been set, victim will have night mares in which he/she will dream of the Balamur. If slain, the Balamur will have a 1-6% chance to gate through dream into life again. Note: The Balamur is a fire-dweller of the underworld though they've been known to roam other planes on very rare occasions. These creatures are sleepless unless within its surroundings there be no flame it can draw its sustenance from. In hunting the Balamur is not out to "kill" but to seek out that which will aid its master whom it serves. A Balamur will always be in the service of one greater that itself, whoever that may be. can learn languages in 3-D30 days.

 

     V`Tor: Exo-skeletal, aware:40, char:15, con:80, coor:80, Dex:70, Int M.S.:100, Str:40, wis:38

 

 

     End of Vahkrin

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Vampire ability:

Wither. Suck the life essence from a living being or organic (organic is much less effective).

Use the essence to heal, change shape, etc.

 

Vamshur
     Living, floating, island.

 

Venerin
     Single species / breed. Water dwelling serpentine, eel-like creature with two forearms for crawling and moving on land for short periods of time.

 

Vinegarroon
     Disintegration
     Electricity
     Giant

Vishanti: Note: This is an Oracle.
     Guardian
     Warrior
     Assassin
     Thief
     Caster

    

Vision
     Single species / type. this one is already installed in the V section of the Creatures Book. It is a mind creature, and rather unique.

 

Vitality Leech

Voltarin:

     It looks elvish, yet is exo-skeletal. It has webbed hands and feet and lidless eyes, not unlike the eyes of a grasshopper, yet sharply slanted.

 

Vorath